Planar Conquest 1.3.1

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Planar
Strix
(Creature)
Type Humanoid
(strix)
CR By class level
Environment Temperate mountains
Alignment
Adjective Strix
Images of strix
Source: The Inner Sea World Guide, pg(s). 313

This article might have further canon details available on StarfinderWiki.

Strix (used as both the singular and plural term) are a race of dark-winged humanoids who live in only a single region in all Avistan: the forsaken rocky spires on Cheliax's west coast known as the Devil's Perch.[1] Grisly tales told by the local human population has made them the target of much hatred and fear; in truth, the strix wish mainly to be left alone.[2]

  • 3Society

Appearance

Strix resemble humans in size and build, but are distinguished by their jet black skin, their 12-foot, raven-like wingspan, and their strange facial features. Strix have pointed ears, slitted nostrils, and eyes without pupils which, due to their large size, appear to glow in the half-light of the evening. Their eyes are fixed within their head, so to look around they have to move their entire head making them look either slow and sombre or jerky and skittish depending on how fast they move. Strix stand just over six feet tall, but considering their size, are quite light, weighing around 170 pounds.[1]

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Habitat and ecology

Devil's Perch is the only place in all of Avistan that the strange strix can be found.[1] Most strix clans live among the rocky spires of the Perch itself, although at least one group, the Kitkasiticka tribe, lives in the Ravounel Forest to the north of Devil's Perch proper.[3]

Their presence has given the area a dark reputation with surrounding human communities. The strix consider all the land they can see from their largest settlement at Ciricskree (the so-called Shrieking Spire) as their own, and they are fiercely territorial. Strix are not particularly fecund creatures, leading them to value every member of their society. Strix normally live to around 40 years old, though if they are lucky, they can reach 60. Strix are also nocturnal creatures, their large eyes helping them to see better in the dark, while their black colouring makes them virtually invisible against the night sky.[1]

At least one hidden settlement of strix is rumored to be located in the Napsune Mountains of Rahadoum. This has, however, never been corroborated by confirmed sightings or by the strix of Cheliax.[4]

Planar Conquest 1.3.1

Society

Flying strix drop a Hellknight.

Strix society is small and isolationist, and as a result is very tight knit. While the strix would like nothing more than to dwell peacefully amongst the rocky heights of Devil's Perch, centuries of bloodshed and superstitious hatred from the neighbors in Cheliax have created a species-wide siege mentality. Strix have developed a deep hatred of humans; the precise origin of this hate is uncertain, but it is known that they deeply resent human intrusions and besiegement. Due to their limited numbers, strix have a very close-knit family structure, effectively all belonging to a single extended tribe. Within this tribe all work together to ensure the species' survival. Murder is unknown except when committed by outsiders. The strix respond to these occasional murders in kind, but as humans outnumber them so greatly, they do not hesitate to take dozens, even hundreds of lives in revenge for the death of one of their own. Their isolationist nature has led them to assume that human society is as tight-knit as their own, so they assume that the deeds of one human represent those of all others and take vengeance indiscriminately.[1][5][6]

Perhaps the most feared of all Devil's Perch rebels are the strix witches who make pacts with dark forces. Their hexes and arcane magic allow them to infiltrate their enemies and pick them off one by one in darkness and silence.[7]

Language

Kirii, rokoa of the Windspire tribe of strix. Rokoa is a term used to refer to female tribal leaders.

The Strix language is a strange creole of Azlanti and Infernal, and can be understood by those who speak both languages, adding further to the mystery of their origin and the possibility of some sort of supernatural punishment.[1] The strix refer to their race as itarii in their own language.[8]

Origin myths

According to their own legends (ones never told to outsiders), the strix do not believe Devil's Perch to be their homeland. Legends claim the strix were delivered to their current home in a terrible green storm that sent the vicious and undeserving far from their original home. Here they were to suffer until the end of the sun. The sun did seem to end with the coming of the Age of Darkness, and the creatures thought that this freed them from their previous punishment. During the Age of Darkness, the strix lived more as beasts than people. This lasted until they found a fortress of stone next to the fish-filled ocean which was tall enough to be safe from the beasts of the land.

These legends still stain the strix's perspective, and most believe that they are still cursed for some ancient misdeed. While some would dismiss these legends as mere myth, images on scrolls in the library of Iadara in Kyonin have led to speculation of a relationship with winged humanoids among the men of Azlant and the elves of Adarshavir.[9]

Syrinx scholars of Arcadia maintain that the strix are a race they changed in the past to serve them in the capacity of warriors and slave masters.[10]

History

Records from Jistka Imperium point to the Jistkans being aware of a species of winged humanoids that inhabited Devil's Perch, but were unable to successfully make contact with them.[11]

During the Even-Tongued Conquest of 4081 AR, Aspex was able to convince the strix to join in his insurrection against the Taldan Empire. After he won independence, however, the strix rejected his offer to join his newly-established nation, preferring to be left alone.[12]

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The strix lived in isolation for some time after the Even-Tongued Conquest, but Chelish expansion into Devil's Perch eventually caused a hostile relationship to develop between the strix and Cheliax. The growing presence of human settlements in what the strix considered their land, despite the original agreement with Aspex that would have guaranteed their independence, led the strix to consider outsiders untrustworthy and hungry for their land. Likewise, retributory attacks by the strix on human settlements close to and within Devil's Perch led the Chelaxians to consider the winged humanoids to be dangerous and violent.[6]

The increase of doubt and distrust of outsiders within strix society is believed to have also affected their internal unity. Strix clans grew to distrust one another as well and to interpret slights from other strix tribes as signs of betrayal or as insults. This eventually led to the divergence of their clans into multiple separate and culturally distinct entities.[6]

References

Paizo published the article 'Ecology of the Strix' in The Kintargo Contract.

For additional resources, see the Meta page.

  1. 1.01.11.21.31.41.5Mike Ferguson, Sean K Reynolds, and F. Wesley Schneider. (2009). Bestiary. The Bastards of Erebus, p. 82. Paizo Publishing, LLC. ISBN 978-1-60125-190-9
  2. James Jacobset al. (2011). The Inner Sea World Guide, p. 11. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
  3. Jim Groves. (2016). The Kintargo Contract. The Kintargo Contract, p. 40. Paizo Inc. ISBN 978-1-60125-800-7
  4. Robert Brookes. (2016). Ecology of the Strix. The Kintargo Contract, p. 73. Paizo Inc. ISBN 978-1-60125-800-7
  5. James Jacobset al. (2011). The Inner Sea World Guide, p. 313. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
  6. 6.06.16.2Robert Brookes. (2016). Ecology of the Strix. The Kintargo Contract, p. 70. Paizo Inc. ISBN 978-1-60125-800-7
  7. John Compton, Paris Crenshaw, Adam Daigle, et al. (2013). Inner Sea NPC Codex, p. 18. Paizo Publishing, LLC. ISBN 978-1-60125-594-5
  8. John Comptonet al. (2015). Inner Sea Monster Codex, p. 55. Paizo Inc. ISBN 978-1-60125-752-9
  9. Mike Ferguson, Sean K Reynolds, and F. Wesley Schneider. (2009). Bestiary. The Bastards of Erebus, p. 83. Paizo Publishing, LLC. ISBN 978-1-60125-190-9
  10. Jim Groves, James Jacobs, Rob McCreary, et al. (2012). Inner Sea Bestiary, p. 51. Paizo Publishing, LLC. ISBN 978-1-60125-468-9
  11. Robert Brookes. (2016). Ecology of the Strix. The Kintargo Contract, p. 69. Paizo Inc. ISBN 978-1-60125-800-7
  12. Jonathan H. Keith, Colin McComb, Steven E. Schend, Leandra Christine Schneider, and Amber E. Scott. (2009). Cheliax, Empire of Devils, p. 4. Paizo Publishing, LLC. ISBN 978-1-60125-191-6
Races of Golarion
Core races
Uncommon races
  • Caligni (dark folk)
  • Strix
Planar scions
Monstrous races
See also: Category:Races
Retrieved from 'https://pathfinderwiki.com/mediawiki/index.php?title=Strix&oldid=220986'

Planar Conquest 简介:

Planar Conquest for Mac《二维征服》是一款灵感来自Master of Magic的4X回合制战略游戏。旨在为您提供过去游戏玩法的绝佳感觉,融入现代外观。

定制你的角色并成为所有强大的巫师领主统治帝国或选择预先生成的角色。从13个法术圈中选择,这将决定你的领主可以学习的300多个法术中的哪一个。从超过40个学科中选择,为您的主人提供特定的优点或缺点,并允许您根据您的游戏风格调整您的角色。可以利用魔术,军事,外交和经济为您服务。

七个程序生成的存在平面都具有自己的特殊功能,可以定制形状,大陆和大小,甚至高达128×128瓦片。超过40种类型的地点,可以检查各种战利品,并与保护他们的监护人战斗。

超过40种不同类型的建筑物,以改善您的定居点,150多个独特的军事单位招募和魔法生物召唤之间有可能找到新的定居点,以增加你的帝国的力量和征服中立和敌人的城市扩大你的边界给予长时间的游戏。

  • 使用外交来获得对敌人的优势。
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  • 雇用英雄并装备魔法武器和装甲。
  • 招募独特而强大的泰坦,让他们按照您的订单!
  • 获得胜利后获得胜利,获得经验并使单位更加强大。
  • 使用战术,战略和全球法术来摧毁你的敌人。

Planar Conquest is a 4X turn-based strategy game inspired by Master of Magic. Created to give you that awesome feeling of the gameplay of the past, wrapped into modern look. “eXplore, eXpand, eXploit, and eXterminate” are the four words which are here to provide fun and challenge.

Customize your character and become all powerful Sorcerer Lord to rule the empire or choose a pre-generated character. Select from 13 spell circles that will determine which of the over 300 spells your lord can learn. Choose from over 40 disciplines that give your lord specific advantages or disadvantages, and will allow you to adjust your character to your gameplay style. Magic, military, diplomacy and economy can be harnessed to serve you.

Seven procedurally generated Planes of Existence all with their own special features, that can be customized with the shape, landmasses and size even up to 128×128 tiles. Over 40 types of locations that can be examined in search of various loot and fight with the guardians that protect those.

Over 40 different kinds of buildings to improve your settlements, over 150 unique military units to recruit and magical creatures to summon among with possibility to found new settlements to increase your empire’s power and conquering neutral and enemy cities to extend your borders gives long hours of gameplay.

  • Use diplomacy to get an edge over your enemies.
  • Play out combat on a tactical battle board.
  • Hire heroes and equip them with magical weapons and armor.
  • Recruit unique and powerful Titans and make them to follow your orders!
  • Gain experience and make units more powerful as they achieve victory after victory.
  • Use tactical, strategic, and global spells to destroy your enemies.
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